Developer Guide
- Setting up, getting started
- Design
- Implementation
- Documentation, logging, testing, configuration, dev-ops
- Appendix: Requirements
- Appendix: Instructions for manual testing
Setting up, getting started
Refer to the guide Setting up and getting started.
Design
Architecture
The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.
.puml
files used to create diagrams in this document can be found in the diagrams folder. Refer to the PlantUML Tutorial at se-edu/guides to learn how to create and edit diagrams.
Main
has two classes called Main
and MainApp
. It is responsible for,
- At app launch: Initializes the components in the correct sequence, and connects them up with each other.
- At shut down: Shuts down the components and invokes cleanup methods where necessary.
Commons
represents a collection of classes used by multiple other components.
The rest of the App consists of four components.
-
UI
: The UI of the App. -
Logic
: The command executor. -
Model
: Holds the data of the App in memory. -
Storage
: Reads data from, and writes data to, the hard disk.
Each of the four components,
- defines its API in an
interface
with the same name as the Component. - exposes its functionality using a concrete
{Component Name}Manager
class (which implements the corresponding APIinterface
mentioned in the previous point.
For example, the Logic
component (see the class diagram given below) defines its API in the Logic.java
interface and exposes its functionality using the LogicManager.java
class which implements the Logic
interface.
How the architecture components interact with each other
The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1
.
The sections below give more details of each component.
UI component
API :
Ui.java
The UI consists of a MainWindow
that is made up of parts e.g.CommandBox
, ResultDisplay
, PersonListPanel
, StatusBarFooter
etc. All these, including the MainWindow
, inherit from the abstract UiPart
class.
The UI
component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml
files that are in the src/main/resources/view
folder. For example, the layout of the MainWindow
is specified in MainWindow.fxml
The UI
component,
- Executes user commands using the
Logic
component. - Listens for changes to
Model
data so that the UI can be updated with the modified data.
Logic component
API :
Logic.java
-
Logic
uses theAddressBookParser
class to parse the user command. - This results in a
Command
object which is executed by theLogicManager
. - The command execution can affect the
Model
(e.g. adding a person). - The result of the command execution is encapsulated as a
CommandResult
object which is passed back to theUi
. - In addition, the
CommandResult
object can also instruct theUi
to perform certain actions, such as displaying help to the user.
Given below is the Sequence Diagram for interactions within the Logic
component for the execute("delete 1")
API call.
DeleteCommandParser
should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline reaches the end of diagram.
Model component
API : Model.java
The Model
,
- stores a
UserPref
object that represents the user’s preferences. - stores the address book data.
- exposes an unmodifiable
ObservableList<Person>
that can be ‘observed’ e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change. - does not depend on any of the other three components.
Tag
list in the AddressBook
, which Person
references. This allows AddressBook
to only require one Tag
object per unique Tag
, instead of each Person
needing their own Tag
object.Storage component
API : Storage.java
The Storage
component,
- can save
UserPref
objects in json format and read it back. - can save the address book data in json format and read it back.
Common classes
Classes used by multiple components are in the seedu.addressbook.commons
package.
Implementation
This section describes some noteworthy details on how certain features are implemented.
[Proposed] Undo/redo feature
Proposed Implementation
The proposed undo/redo mechanism is facilitated by VersionedAddressBook
. It extends AddressBook
with an undo/redo history, stored internally as an addressBookStateList
and currentStatePointer
. Additionally, it implements the following operations:
-
VersionedAddressBook#commit()
— Saves the current address book state in its history. -
VersionedAddressBook#undo()
— Restores the previous address book state from its history. -
VersionedAddressBook#redo()
— Restores a previously undone address book state from its history.
These operations are exposed in the Model
interface as Model#commitAddressBook()
, Model#undoAddressBook()
and Model#redoAddressBook()
respectively.
Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.
Step 1. The user launches the application for the first time. The VersionedAddressBook
will be initialized with the initial address book state, and the currentStatePointer
pointing to that single address book state.
Step 2. The user executes delete 5
command to delete the 5th person in the address book. The delete
command calls Model#commitAddressBook()
, causing the modified state of the address book after the delete 5
command executes to be saved in the addressBookStateList
, and the currentStatePointer
is shifted to the newly inserted address book state.
Step 3. The user executes add n/David …
to add a new person. The add
command also calls Model#commitAddressBook()
, causing another modified address book state to be saved into the addressBookStateList
.
Model#commitAddressBook()
, so the address book state will not be saved into the addressBookStateList
.
Step 4. The user now decides that adding the person was a mistake, and decides to undo that action by executing the undo
command. The undo
command will call Model#undoAddressBook()
, which will shift the currentStatePointer
once to the left, pointing it to the previous address book state, and restores the address book to that state.
currentStatePointer
is at index 0, pointing to the initial AddressBook state, then there are no previous AddressBook states to restore. The undo
command uses Model#canUndoAddressBook()
to check if this is the case. If so, it will return an error to the user rather
than attempting to perform the undo.
The following sequence diagram shows how the undo operation works:
UndoCommand
should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline reaches the end of diagram.
The redo
command does the opposite — it calls Model#redoAddressBook()
, which shifts the currentStatePointer
once to the right, pointing to the previously undone state, and restores the address book to that state.
currentStatePointer
is at index addressBookStateList.size() - 1
, pointing to the latest address book state, then there are no undone AddressBook states to restore. The redo
command uses Model#canRedoAddressBook()
to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.
Step 5. The user then decides to execute the command list
. Commands that do not modify the address book, such as list
, will usually not call Model#commitAddressBook()
, Model#undoAddressBook()
or Model#redoAddressBook()
. Thus, the addressBookStateList
remains unchanged.
Step 6. The user executes clear
, which calls Model#commitAddressBook()
. Since the currentStatePointer
is not pointing at the end of the addressBookStateList
, all address book states after the currentStatePointer
will be purged. Reason: It no longer makes sense to redo the add n/David …
command. This is the behavior that most modern desktop applications follow.
The following activity diagram summarizes what happens when a user executes a new command:
Design consideration:
Aspect: How undo & redo executes
-
Alternative 1 (current choice): Saves the entire address book.
- Pros: Easy to implement.
- Cons: May have performance issues in terms of memory usage.
-
Alternative 2: Individual command knows how to undo/redo by
itself.
- Pros: Will use less memory (e.g. for
delete
, just save the person being deleted). - Cons: We must ensure that the implementation of each individual command are correct.
- Pros: Will use less memory (e.g. for
{more aspects and alternatives to be added}
[Proposed] Data archiving
{Explain here how the data archiving feature will be implemented}
Documentation, logging, testing, configuration, dev-ops
Appendix: Requirements
Product scope
Target user profile:
- has a need to manage a significant number of contacts
- prefer desktop apps over other types
- can type fast
- prefers typing to mouse interactions
- is reasonably comfortable using CLI apps
Value proposition: manage contacts faster than a typical mouse/GUI driven app
User stories
Priorities: High (must have) - * * *
, Medium (nice to have) - * *
, Low (unlikely to have) - *
Priority | As a … | I want to … | So that I can… |
---|---|---|---|
* * * |
new user | see usage instructions | refer to instructions when I forget how to use the App |
* * * |
user | add a new person | |
* * * |
user | delete a person | remove entries that I no longer need |
* * * |
user | find a person by name | locate details of persons without having to go through the entire list |
* * |
user | hide private contact details | minimize chance of someone else seeing them by accident |
* |
user with many persons in the address book | sort persons by name | locate a person easily |
{More to be added}
Use cases
(For all use cases below, the System is the AddressBook
and the Actor is the user
, unless specified otherwise)
Use case: Delete a person
MSS
- User requests to list persons
- AddressBook shows a list of persons
- User requests to delete a specific person in the list
-
AddressBook deletes the person
Use case ends.
Extensions
-
2a. The list is empty.
Use case ends.
-
3a. The given index is invalid.
-
3a1. AddressBook shows an error message.
Use case resumes at step 2.
-
{More to be added}
Non-Functional Requirements
- Should work on any mainstream OS as long as it has Java
11
or above installed. - Should be able to hold up to 1000 persons without a noticeable sluggishness in performance for typical usage.
- A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.
{More to be added}
Glossary
- Mainstream OS: Windows, Linux, Unix, OS-X
- Private contact detail: A contact detail that is not meant to be shared with others
Appendix: Instructions for manual testing
Given below are instructions to test the app manually.
Launch and shutdown
-
Initial launch
-
Download the jar file and copy into an empty folder
-
Double-click the jar file Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.
-
-
Saving window preferences
-
Resize the window to an optimum size. Move the window to a different location. Close the window.
-
Re-launch the app by double-clicking the jar file.
Expected: The most recent window size and location is retained.
-
-
{ more test cases … }
Deleting a person
-
Deleting a person while all persons are being shown
-
Prerequisites: List all persons using the
list
command. Multiple persons in the list. -
Test case:
delete 1
Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message. Timestamp in the status bar is updated. -
Test case:
delete 0
Expected: No person is deleted. Error details shown in the status message. Status bar remains the same. -
Other incorrect delete commands to try:
delete
,delete x
,...
(where x is larger than the list size)
Expected: Similar to previous.
-
-
{ more test cases … }
Saving data
-
Dealing with missing/corrupted data files
- {explain how to simulate a missing/corrupted file, and the expected behavior}
-
{ more test cases … }